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		<title>The FOOKUNITY - Modding Help and Tutorials</title>
		<link>http://www.fookunity.com/forum/</link>
		<description>Got an issue, need help? This is the right place.</description>
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		<lastBuildDate>Wed, 08 Sep 2010 05:40:26 GMT</lastBuildDate>
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			<title>The FOOKUNITY - Modding Help and Tutorials</title>
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			<title>FOOK2 V1.1 and MMM RC6</title>
			<link>http://www.fookunity.com/forum/showthread.php?t=4755&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 01:43:46 GMT</pubDate>
			<description>As much as I look around, I cannot find a load order for these. I see mentions of them in the same place, but then it always shows MMM with FWE or...</description>
			<content:encoded><![CDATA[<div>As much as I look around, I cannot find a load order for these. I see mentions of them in the same place, but then it always shows MMM with FWE or FO3 or FOOK2 with those, and never shows MM and FOOK2. I have a pretty basic install for it, and I'm thinking it's right, but for only using basically these 2 mods, and using all the FOIP patches and other compatibility patches for them, FO3 sure shows a lot of conflicts, here's my load order, any help would be great!<br />
<br />
<img src="http://img.techpowerup.org/100906/Capture018.jpg" border="0" alt="" /></div>

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			<category domain="http://www.fookunity.com/forum/forumdisplay.php?f=59">Modding Help and Tutorials</category>
			<dc:creator>1Kurgan1</dc:creator>
			<guid isPermaLink="true">http://www.fookunity.com/forum/showthread.php?t=4755</guid>
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			<title>FOOK2 installation question</title>
			<link>http://www.fookunity.com/forum/showthread.php?t=4698&amp;goto=newpost</link>
			<pubDate>Sun, 22 Aug 2010 21:11:17 GMT</pubDate>
			<description>I posted this at Nexus, but figured I probably should post it here instead: 
 
Would it be possible to run the fook2 installer into a temporary...</description>
			<content:encoded><![CDATA[<div>I posted this at Nexus, but figured I probably should post it here instead:<br />
<br />
Would it be possible to run the fook2 installer into a temporary directory, then unpack the various other fook2 installation files on top of it, and then create a fomod from the result? Would this result in a successful installation?<br />
<br />
Thanks for any info you can provide.</div>

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			<category domain="http://www.fookunity.com/forum/forumdisplay.php?f=59">Modding Help and Tutorials</category>
			<dc:creator>mushpuppy</dc:creator>
			<guid isPermaLink="true">http://www.fookunity.com/forum/showthread.php?t=4698</guid>
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			<title>Remove Weapons from a Mod</title>
			<link>http://www.fookunity.com/forum/showthread.php?t=4657&amp;goto=newpost</link>
			<pubDate>Tue, 10 Aug 2010 17:11:41 GMT</pubDate>
			<description>Hey there, 
 
this may sound a bit strange, but I want to remove some of the weapons of the 20th Century Weapons Mod. 
 
The reason is, that I want...</description>
			<content:encoded><![CDATA[<div>Hey there,<br />
<br />
this may sound a bit strange, but I want to remove some of the weapons of the 20th Century Weapons Mod.<br />
<br />
The reason is, that I want to make the 20th century weapons campatible to WMK (for my personal use), but as this mod includes already silenced/scoped versions of the most weapons I want to disabled them, so that there can be found only the basic model of the weapon in game.<br />
<br />
If this is possible and someone knows how this would be a great help!<br />
<br />
Invictus</div>

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			<category domain="http://www.fookunity.com/forum/forumdisplay.php?f=59">Modding Help and Tutorials</category>
			<dc:creator>NecoSicInvictus</dc:creator>
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