Shoutbox Archive

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Breton Warriorhttp://www.fookunity.com/forum/showt...7422#post27422 Find this post by JustinOther and then read the link to a Martigen post about Merged Patches.03-10-10 08:11am
MagicHp"Wanna try another stick?"03-10-10 06:24am
Miaublahgood luck and good night03-10-10 05:03am
Miaublahgotta hit the bed now. if something got screwed up (not sure how tho) just rebuild the loadorder from the post you made.03-10-10 05:03am
Miaublahmight wanna check out the loadorder thread on the forums.03-10-10 05:02am
Miaublahthe entries from the mod latest in the loadorder is used unless you change it to what you want manually.03-10-10 05:01am
Miaublahthe foip stuff makes sure mods work with each other as in if you combine FOOK and WMK with foip it would make sure the correct models and stuff are used. fo3edit just loads all the mods checks if any entries are there more than once and makes sure03-10-10 05:00am
Miaublahnever heared of a problem with foip and merged patch if the loadorder is correct. anyhow you can just uncheck the checkboxes of the foip patches when you start up fo3edit03-10-10 04:57am
Noobedfoip isn't supposed to be the merge? wth03-10-10 04:54am
Breton WarriorMe help? i'm just the Old Cracker, to old to know anything. He He03-10-10 04:49am
Miaublahah sweet you got someone else who can help gn everyone03-10-10 04:47am
Breton WarriorDid you merge the FOIP patches into your Merge because that can cause problems if you do.03-10-10 04:46am
Miaublahgotta get some sleep 5:48am here 03-10-10 04:46am
Miaublahthe masterupdate does not change anything except the esp to esm flag for the files. if you used fomm to start fo3 something might have happend. i'd always start with the fose.exe03-10-10 04:46am
NoobedI think masterfile making messed my load order up03-10-10 04:36am
NoobedMMM works... After I fixed the merging problem03-10-10 04:36am
NoobedNow that's strange. I took fook OUT of my startup, but I still get the fook menu when I push O03-10-10 04:06am
NoobedIt's in the GNR 100 pack, lol03-10-10 03:27am
MagicHpI just published this on FaceBook, I'm sure a lot of you know it but it's so damn Fallout to me http://www.youtube.com/watch?v=9CQ0M0wx00s03-10-10 03:17am
NoobedUntil 1.1 is out03-10-10 03:10am
NoobedI tihnk I'm going back to running a dumb FO1 game.03-10-10 03:10am
NoobedRunning advlevel doesn't seem like it's likely to cause a crash itself, but it woud introduce more MMM junk03-10-10 03:10am
Miaublahlol03-10-10 02:36am
NoobedShould probably turn fallout3.esm on...03-10-10 02:36am
Miaublahlike other files missing03-10-10 02:30am
Miaublahshows some errors03-10-10 02:30am
Miaublaherr in your post Mart's Mutant Mod - FOOK2 - DIK.esp03-10-10 02:30am
NoobedWhich was the buggy DLC kit you didn't like?03-10-10 02:24am
Miaublahjust do the masterrestore, delete the merge.esp and start testing. if it doesn't ctd anymore you do the merge stuff again03-10-10 02:09am
Miaublahhmm guess you have to go with disabling every mod one after another to see which one causes it i wouldn't advice you to do that with all the mergepatch stuff everytime tho 03-10-10 02:08am
Miaublahdamnit my line wouldn't show up in the shoutbox 03-10-10 02:08am
Miaublahhmm03-10-10 02:07am
NoobedStill CTD, but I'll blame the cell not updating.03-10-10 02:01am
Miaublahgood luck 03-10-10 01:59am
NoobedOkay, should be it. Let's see what breaks.03-10-10 01:59am
Miaublahme neither but it's an awesome idea 03-10-10 01:58am
NoobedI don't think I've ever seen a program treat its own file name as an argument before03-10-10 01:57am
Miaublahthis is pretty much the same as installing FCOM for oblivion 03-10-10 01:57am
Miaublahafter that you add your stuff sort the loadorder - create a new merge patch and do the masterupdate03-10-10 01:56am
Miaublahjust remember before you add or remove a mod you do the masterrestore and delete the mergepatch you created03-10-10 01:55am
Miaublahit once happend to me that i had fo3 running when i did the masterrestore which deleted all the mods but they are still there with the .backup extension so you can basically rename those if it should ever happen to you03-10-10 01:55am
Noobedah03-10-10 01:53am
Miaublaherr as i wrote you make two copys of the fo3edit.exe and rename one FO3MasterRestore.exe and the other one FO3MasterUpdate.exe03-10-10 01:53am
Noobedwhere's fo3masterupdate?03-10-10 01:52am
Miaublahif it seams too risky to you just try to play with the merge patch only. and ignore what i said 03-10-10 01:50am
Miaublahif you add or remove mods always start the fo3masterrestore.exe before you add or remove anything or create another merge patch03-10-10 01:50am
Miaublahit's important that you never do that will any programm accesses the data folder of FO3 as it makes backups of all the mod files and changes them. so if it can't rename them it can screw up your files.03-10-10 01:49am
Miaublahclose fomm and start the fo3masterupdate.exe03-10-10 01:48am
Miaublahat the bottom of your loadorder03-10-10 01:48am
Miaublahafter you did the merge patch you activate it in fomm03-10-10 01:48am
Miaublahname one FO3MasterRestore.exe and one FO3MasterUpdate.exe03-10-10 01:47am
Miaublahnot exactly sure if you need it but if you wanna do it you make a two copys of your fo3edit.exe03-10-10 01:47am
Miaublahwhat you can do now would be a masterupdate which will mark all the esps as esms so if there are conflicts there won't be any overruling issues (i think that's how it works)03-10-10 01:47am
Miaublahit avoides alot of problems03-10-10 01:45am
Miaublahwhen you add or remove any mods you have to redo this03-10-10 01:45am
Miaublahwhat it did was to merge all the conflicting stuff and put it in a file which you will always put at the end of your loadorder03-10-10 01:45am
Noobed'k03-10-10 01:44am
Miaublahok close it it will ask to save the file03-10-10 01:44am
NoobedI think it's done, lol03-10-10 01:44am
Miaublahi think the bottom statusbar will tell you when it'S finished03-10-10 01:43am
Miaublahit will take a while03-10-10 01:42am
Miaublahname it something like mergedpatch or merge or something so you reconize it lateron if you add a mod and do it all over03-10-10 01:41am
Miaublahactually i think you don't have to select the stuff at all but it doesn'T matter just right click the left side and select create merged patch03-10-10 01:41am
Miaublahjust started it up myself 03-10-10 01:40am
Miaublahyea 03-10-10 01:40am
Noobedand fallout3.exe?03-10-10 01:39am
Miaublahwhat you do now is select everything on the left side (all esps and esms)03-10-10 01:39am
MagicHpStill, no issues with "standard" game03-10-10 01:38am
Miaublahhehe yea it loads all the files in the order you put them in fomm03-10-10 01:38am
NoobedYeah, I got fo3edit out and ran it and said okay and it did something03-10-10 01:38am
MagicHpI have quite some troubles too with DLC stuff, but I think it will be resolved in 1.1 (the patch of all dreams )03-10-10 01:37am
Miaublahdoesn't matter where you put it03-10-10 01:37am
Miaublahgot fo3edit extracted into some folder?03-10-10 01:37am
Miaublahalright03-10-10 01:37am
Miaublahlol03-10-10 01:29am
Noobed'k. Lol, at first I thought you were telling me to google a howto called 'afk for 5'03-10-10 01:28am
Miaublahafk for 5 will guide you through the process after that03-10-10 01:28am
Noobedalright, fo3edit is chugging away03-10-10 01:27am
NoobedNot even into DLC, really, I could do with dropping everything but broken steel, but it said it required all of them to be active.03-10-10 01:26am
Miaublahfirst thing you need to do is get fo3edit and create a merge patch that on it's own will solve alot of problems03-10-10 01:26am
NoobedI played through two whole games with fook2 and FWE which is almost impossible apparently, lol03-10-10 01:25am
Miaublaherr that mmm - fook2 thing has alot of errors for the mmm-dlc parts03-10-10 01:24am
Miaublahshouldn't crash at all if you get everything setup correctly03-10-10 01:24am
NoobedI can't believe it works more than half the time03-10-10 01:23am
NoobedFO3 looks like such a trainwreck I feel dirty for having it on my computer with all this stuff sticking out of it, lol03-10-10 01:23am
Miaublahto do a merged patch03-10-10 01:22am
Miaublahnah fo3edit 03-10-10 01:22am
Noobedgarybash?03-10-10 01:22am
Miaublahlike wyrebash for oblivion. a FO3 patch from fo3edit?03-10-10 01:21am
Miaublahwow you need that03-10-10 01:21am
Noobedbash patch?03-10-10 01:20am
Noobedhttp://www.fookunity.com/forum/showt...1820#post3182003-10-10 01:20am
Miaublahthat's kinda the most important part03-10-10 01:19am
Miaublahand did you do a bash patch and a master update?03-10-10 01:19am
Miaublahmost of the time that's the fastest way to find the problem03-10-10 01:19am
Miaublahhmm did you try disabling them one after another?03-10-10 01:19am
Noobedall dlc, Unofficial FO3P, craft, calibr, fook, wank, dik, mmm, enhanced weather... I"ll just make a thread, lol03-10-10 01:17am
Miaublahsome ai changing mods can screw with mmm03-10-10 01:16am
Miaublahwhich mods are you running?03-10-10 01:16am
NoobedDunno why I got these wanamingos and geckos staring at each other waiting to be popped and CTD03-10-10 01:16am
NoobedHmm. Maybe it'll help that I move alternate start above my mmm .esp03-10-10 01:15am
Miaublahand expo there are walkthroughs for that mission on youtube 03-10-10 01:15am
Miaublahyep that order sounds right03-10-10 01:15am
Miaublahhehe could have got the SS2 part yea played it with some friends but if you got the sourcecode of a game it's waaaay easier P03-10-10 01:15am
NoobedUnofficial FO3 patch, FOOK, MMM .esm sound right?03-10-10 01:15am
NoobedThe engine wasn't originally designed for it, and it was added, by the devs, months after release.03-10-10 01:14am
NoobedSystem Shock 203-10-10 01:14am
Miaublahnoobed what's ss2? and if it was implimented by the devs it's something really different to a multiplayer mod.03-10-10 01:13am
ExposureOh, and the helicopters have amazing manuverability, so the non-lock on missile launchers are nearly useless unless you aim ahead of them. Which even then boils down to sheer luck.03-10-10 01:08am
ExposureGod I hate Sangre Del Toro. I'm supposed to take on two helicopters at the same time. Problem is, they shoot at you with autocannons, and only stationary missile launchers can lock on.03-10-10 01:07am
Noobed"Hay this is directx, let's see if this shit works... holy shit! sweet. PUt it on the website."03-10-10 01:04am
NoobedMultiplayer can be kludged into a suprising number of games. SS2 got it way after release.03-10-10 01:04am
CakesterBut the new worldspace(s) will feature related content hopefully.03-10-10 01:02am
CakesterI think it will be easy, but you won't be playing in DC/Wasteland.03-10-10 01:01am
Miaublahi mean i have no idea how skilled you are with networking code and stuff but a real multiplayer like coop play even if intended for close group playing as in everyone gets all quests anyone accepts it will be tough to accomplish without the sourcecode03-10-10 12:57am
Miaublahif beth made some basic netcode as modding resource maybe03-10-10 12:50am
Miaublahwell oblivion attempted it and well it wasn't really multiplayer in my oppinion03-10-10 12:48am
colin248well, there working on a multiplayer of fallout. its close enough. X303-10-10 12:42am
colin248i aggree with cakester. there is hope. not much hope, but hope nether the less. oh, and btw, people atre already working on it. http://fallout.wikia.com/wiki/Project_V1303-10-10 12:41am
CakesterAlthough I will want an apology from all the noobs who critisize a early WIP as if it has failed already.03-09-10 11:49pm
CakesterI am not worried about how it will turn out. But once I am ready to call it Beta, you will be calling me Master. j/k 03-09-10 11:47pm
CakesterFallout 3 Multiplayer will happen. It is going to take time and evolution before it is ready. But so do all things.03-09-10 11:46pm
WangChangZhangEhehe http://www.pcgames.de/aid,706243/Spa...e=1&order=#top03-09-10 10:11pm
WangChangZhangAnd the dog... after Lothering you never need to take it with you again. Except once in the deep roads, to find a piece of an armor set you wouldn't get any other way.03-09-10 09:06pm
WangChangZhangWell you can choose the order of the quests.03-09-10 09:06pm
Miaublahnot sure para not far into the game yet but i think you can travel where you want later on03-09-10 07:55pm
atikabubuda tru HanBammer! http://www.teraasekeskus.com/images/...nThorgrim1.jpg03-09-10 07:12pm
paramedicguyeris DAO linear?03-09-10 07:06pm
baldTerror???03-09-10 07:01pm
baldTerrorIs anyone playing BC203-09-10 07:01pm
Miaublahhad to mod the dog tho03-09-10 05:40pm
Miaublahwang i started DAO and it kinda sucked me in this time 03-09-10 05:39pm
Miaublahanother option would a be to search the forums for cryslus 03-09-10 05:39pm
WangChangZhangReminds me that I've never watched TRON in full.03-09-10 05:38pm
WangChangZhangoooooh new TRON Legacy trailer. Looks good.03-09-10 05:38pm
Miaublahthere is a chance that it's caused by the combination of fook and one of your mods but that would be something you want to test by disabling one mod check reenable and disable another one 03-09-10 05:37pm
Miaublahdisable fook load your game see if it works03-09-10 05:34pm
mdaniel89The CTD near the Cryslus factory is a FOOK bug, or I fucked the game up with other mods?03-09-10 04:59pm
mdaniel89I have a question03-09-10 04:59pm
baldTerrordamn my zboard broke03-09-10 04:07pm
OtherDaireading over everyones points: Co-op would be quite a nice mod however it wont happen so there is no point talking about it03-09-10 03:59pm
Mr. MisterFor example: Remember being the only being with the hability to jump?03-09-10 03:42pm
paramedicguyerOh yes, did I forget to mention, that the Engine isn't even designed to handle something like that03-09-10 03:28pm
paramedicguyerFO3 multiplayer or any fallout Multiplayer is a FAIL. For one thing Interplay has already fucked up their chance and Beth is being a bitch about it, the second thing is that FO has always been a player driven singleplayer experience03-09-10 03:24pm
mdaniel89And I don't wanna be surrounded by stupid noobs, I have enough problem with stupid npcs already03-09-10 02:57pm
mdaniel89that would kill the whole immersion03-09-10 02:56pm
mdaniel89and Fallout is only good when you're a "lone wanderer" not on a server crowded by players03-09-10 02:56pm
xporc"why is fallout 3 multiplayer so uninteresting to others?" < the game is already so unstable in solo, i dont even want to see people wasting their time on multiplayer03-09-10 02:55pm
Cakesterwhich reminds me I have a crapload of work to do on the project..03-09-10 09:34am
Cakestermy team and i already agreed on all new content for the multiplayer mod03-09-10 09:14am
WangChangZhangI know some would want a cooperative game mode, but FO3 needs some crazy ass overhaul for that to work.03-09-10 09:00am
WangChangZhangBecause they probably aren't so crazy about multiplayer in soloplayer games?03-09-10 09:00am
Cakesterwhy is fallout 3 multiplayer so uninteresting to others?03-09-10 08:48am
Valis123'lo03-09-10 08:40am
Cakesterheys03-09-10 08:31am
Instance'The Mad' Most terrible thing I've ever willingly watched. Had to stop before it was over.03-09-10 04:46am
InstanceI just watched a movie deserving a spot on the misery channel....03-09-10 04:45am
Lord Inquisitorthey can play max03-09-10 04:06am
Lord InquisitorI wanna shoot stuff with it03-09-10 04:05am
Breton WarriorGotta go. Kids home from school, here endeth the piece and quiet03-09-10 04:05am
Lord Inquisitorpower of a .22lr, not sure if they would give me a licence on it anyway as anything over .338 is "restricted Weapon"03-09-10 04:05am
Breton WarriorI want his job.03-09-10 04:05am
Lord Inquisitor233 joules way over my airsoft limit 03-09-10 04:03am
Lord Inquisitorhttp://www.youtube.com/watch?v=5GcU9...eature=related this one is better for looks, chargin, loading and use03-09-10 04:02am
Breton WarriorShit, I want one of those.03-09-10 04:02am
Breton WarriorWatching this now03-09-10 03:59am
Lord Inquisitorhttp://www.youtube.com/watch?v=lgzY1CWzrsA03-09-10 03:57am
Breton WarriorLooking at the Video right now03-09-10 03:54am
Lord Inquisitordragon slayer .50 air rifle 220 ftlbs power03-09-10 03:54am
Breton WarriorJust did, FO3 just lost a player He He03-09-10 03:53am
Lord Inquisitorhttp://www.youtube.com/watch?v=iAqLAG1A7TA03-09-10 03:53am
Lord Inquisitorlook up a dragon slayer03-09-10 03:49am
Breton WarriorThe American one, looks the same, I thought it was called Silver Something, not sure was a long time ago.03-09-10 03:49am
Lord Inquisitorthe blue streak?03-09-10 03:48am
Breton WarriorA link Ta, other thing, looked at that Air Rifle Link in your thread, I've seen one of those, powerful piece of kit for an Air Rifle?03-09-10 03:46am
Lord Inquisitorwant alink pm03-09-10 03:43am
Lord Inquisitoryep just shoutbox not updating for me03-09-10 03:42am
Breton WarriorYou still there Lord?03-09-10 03:42am
Lord Inquisitornot quite03-09-10 03:40am
Breton WarriorThat Magic Marker looks fun for my kids (not being rude to you Lord) is it a freebie somewhere?03-09-10 03:37am
Miaublahhehe same here03-09-10 03:35am
Breton WarriorI like Stalker 1 but it may become one of those games I never quite finish, havent completly finished FO3 yet.03-09-10 03:35am
Miaublahyea clear sky ( the second one) was ok, too.03-09-10 03:33am
Breton WarriorHows that answered your question before it even got here?03-09-10 03:33am
Lord Inquisitorthats the first stalker?03-09-10 03:32am
Breton WarriorThis is the first one, not tried the others, heard number 3 was no good.03-09-10 03:32am
Breton WarriorIts not to bad with the Complete (2009?) full mod, graphics are good fairly stable.03-09-10 03:32am
Miaublahwell i liked both of the first parts with mods (not really good without mods) the third one just sucks tho03-09-10 03:31am
Miaublahi like physics games03-09-10 03:30am
Lord Inquisitorhavent tried stalker as read it was bugged to hell, but the makers are modder friendly03-09-10 03:30am
Lord Inquisitoresp as it only 76mb03-09-10 03:28am
Lord Inquisitorjust struck me as interesting idea, drawing the bits needed03-09-10 03:28am
Lord Inquisitorkinda physics game03-09-10 03:27am
Breton WarriorLord, I tend to look for games that can be moded, or at least have some sort moded content already out there. Got Stalker because of a YouTube Mod Video.03-09-10 03:27am
Lord Inquisitorhttp://www.youtube.com/watch?v=atgyo5SQ_jU03-09-10 03:27am
Miaublahsounds weird03-09-10 03:26am
Lord Inquisitorcame across a game called Max and the Magic Marker what you think03-09-10 03:25am
Miaublahsame here and i agree on the fook leaders email 03-09-10 03:23am
Lord Inquisitoran offical thing from fook leaders would be good, I dont use offical forums much find their are useless03-09-10 03:22am
Miaublahi think they are aware that their games only have such a long lifetime because of the mods. might wanna post about it on the offical forums if the devs are active there. maybe an email. they will know fook 03-09-10 03:20am

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