| General Mod Discussion Seen something cool? Talk about it here. |
04-19-2010, 06:04 PM
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#301
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Local Bad Cop
Kwikii1 is offline
Join Date: Apr 2009
Location: In a cardboard box, Pomiechowo
Posts: 1,037
Rep Power: 7
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Mmmm, my Jackal is coming! Nice!
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When all else fails...
CROWBAR THE FOOKER!
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04-19-2010, 08:13 PM
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#302
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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13mm pistol done.
Don't really like it but whatever. Download available for gun and magazine on my website, http://cahemdue.net
Gonna look in my folders and see what else needs doing.
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04-21-2010, 05:43 PM
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#303
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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04-22-2010, 08:07 PM
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#304
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Made a lot of progress on the character bugger. Near finished. Will probably redo for a high poly experience. I like doing characters a hell of a lot more than I thought I would. This is really exciting!
Started a series of characters for a mod request for the CNC3 game. Mod tries to bring the world of Half Life 1 into a top-down RTS environment. Characters are coming well, I'm making a base model template for all the characters to be based on then I can individualize them with helmets, boots, guns, backpacks, etc. Poly limit 1500 so that will be fun too!
Images coming!
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04-23-2010, 05:47 AM
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#305
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Character modeling thing.
Tons of mistakes, body disproportions. At least I got something haha. Its more fun than I thought but harder too.
I went over 1500 tris but now it's about learning to model in characters. I'll make a redo for the 1500 version, can def be at or under that.
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04-23-2010, 05:26 PM
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#306
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Try 2
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04-23-2010, 07:34 PM
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#307
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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04-27-2010, 03:09 AM
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#308
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Working on finishing the old "modern" sniper rifle,
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05-03-2010, 09:44 PM
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#309
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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I just wanted to say I'M SORRY to anyone I let down with my 3d models because I have been told/and have seen my name being used on other forums in relation to behavior I did not start nor wish to be associated with. If you have a problem PLEASE email or PM me on the respective forum. Someone is pretending to be me on other forums and sullying my good name. This isn't the first time this has happened but I wish this hadn't happened and the angry person could have just come to me with their issue directly.
Off-topic, I am still working on requests when I have spare time.
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05-05-2010, 01:05 AM
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#310
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Err, wanted to show off some graphic design I've been doing. Screwing around in Illustrator CS4.
It's for a weight-lifting website forum I hang out on.
EDIT: Forums here are acting really stupid I can't edit stuff on my other threads!!! OMG
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05-11-2010, 06:15 PM
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#312
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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I am working on a large release party...lol party of models to download
It will be uploaded along with my new website. I HOPE to get the website done today... I have 1 class today, one tomorrow and then it's summer break. The models shouldn't take very long. I have lots of modeling energy today and the transition from dorm to home room isn't much of any and that shouldn't slow me down. Other than a spotty internet connection there is no change.
Let the madness begin...
The models list:
Shredder Gauntlets[ Nexus Forums] 0% done -- will finish today
Fish Bow [Personal work] 80% done
Pylon request [Nexus Forums] 0% done -- this is a very simple model
Helmet request [Nexus Forums] 0% done
Homemade crossbow [FOOKUnity Forums] 0% done -- this is a very simple model
Hellboy2's Big Baby Shotgun [FOOKUnity Forums] 50% done
MilType50 Submachine gun [Personal work] 0% done
Biggest Finest Revolver [ [Personal work] 50% done
CheyTac [Personal work] 75% done -- most excited to get this done
Lever-action rifle scoped [Personal work] 0% done -- most excited to get this started
And if that isn't enough [lol it better be]... shh don't tell anyone but I'm working on a Halo warthog vehicle...
warthog vehicle 50% done
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How I plan on doing it is:
1. a website revamp
2. all those models done and uploaded to website with pics
3. no ''works in progress images'' till they're all done
Cya later and if you have requests put them:
Email me:
cahemdue@hotmail.com
FOOK Unity Request model thread
http://www.fookunity.com/forum/showt...?t=970&page=13
NexusForums Request model thread
http://thenexusforums.com/index.php?...c=196096&st=70
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err I gotta post 1 image. please please. shut up yes you can. here's the fish bow, mostly done
insert useless detail image
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THIS IS NOT THE SUMMER MODELS LIST. This listt pales in comparison to what I have planned for my summer modeling plans. *rubs evil hands together*
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05-11-2010, 06:57 PM
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#313
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Local Bad Cop
Kwikii1 is offline
Join Date: Apr 2009
Location: In a cardboard box, Pomiechowo
Posts: 1,037
Rep Power: 7
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How much stuff you're gonna do while summer sun'll burn me alive like on frying pan?
__________________
When all else fails...
CROWBAR THE FOOKER!
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05-20-2010, 08:02 PM
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#314
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Err I can't let my thread die!!!!! haha
I'm gonna finish that little list and then move on... I want my new website to have a substantial amount of work on it, not just 6 models or something. More more more more is better
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05-23-2010, 06:39 PM
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#315
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Along with the model mega pack that is coming along well [I re-did 90% of the Medieval Blade series with poly optimizations and added a few weapons as well... it's a big pack on it's own.] I am re-visiting the battle rifle thing. It sort of looks like an IMI TAR bullpup but it has the magazine on top like a P90 sub-machine gun.
The battle rifle is fictitious but it looks freaking fine. It took me about 6 hours to knock out that bleeding RIS grip. All by hand, no booleans.......arrrrrr. So the battle rifle is coming along nicely. Probably going to be my best portfolio piece I've ever modeled and I am pleasantly surprised at it's progress.
In terms of details, it's about twice the polies of the Determinator rifle, just to put things into perspective. Definitely a keeper model haha.
Since I don't want to release the whole gun I might do pieces like the scope or the RIS as model downloads. I'm still thinking about this.
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05-24-2010, 03:53 PM
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#316
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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err the list grows
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05-24-2010, 10:56 PM
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#317
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Water Beggar
Anzy is offline
Join Date: May 2010
Posts: 8
Rep Power: 1
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I am not too sure if when you are asking for request you are meaning to be added to the Fook2 mod or not, But if you are I wouldnt mind seeing a bow and arrow with poision tipped heads
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05-25-2010, 11:57 PM
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#318
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Funny I just drew out some bow concepts yesterday and added them to the package list. I have two elven concepts and a heavy daedric concept. I want to do low poly versions for release and if all goes well, high polies for my portfolio. I really like them a lot so far.
They're near the end of the 30 models release but they're important models to give something directly to the Oblivion crowd over at TESNexus.
===
Finished up a low-medium poly request for an American 180 submachine gun. Part of the 30 models pack.
Grip is pretty sharp, will chamfer that a bit.
This was a FAST gun. Like 20 minutes. I'd def like to do a high poly redo... I can see this thing pimped out hardcore.
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05-27-2010, 03:32 AM
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#319
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Fixed up the 180. Cleaned up rear sight too. Finished.
Working on the auto pistol some more today.
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05-27-2010, 04:30 AM
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#320
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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errr...
I post one more time today
It's been hectic today. Been modeling as fast as I can. Thankfully not burned out yet. I'm about 60% or so done with these models. I have about 3 fairly hard ones left like the AUG A2, AK Type, and the WA2000. I'm not worried about any other models besides those. A lot of the ones I've not started like the crossbow thing I can knock out in an hour or less. Someday soon I'm gonna make like 6 models in a day. That'll be a big weight off my shoulders when it happens and I'll be like 90% done with the pack by then.
I've been churning out at least 2 concept art pieces each day for about 4 days now. I hope to keep that up. It expands my concept art section on my website but also gives me more "concept art-to-3d model turn arounds" I can do. I like those closed-loop things were I don't have to get ref images from everywhere on the internet to get things accurately modeled. It' not like it's a pain to do things that way but I like to mix it up now and then and make something entirely of my own creation like the Determinator rifle. Also trying to do different kinds of concept art, like some architecture, props, etc.
And my madness extends further... the 30 pack is great and all that but now I can't add anything on to it or else seriously it would never get done. The more I model, when it's fun and it's nearly always fun, the more I want to model. Like I finished the American 180 SMG this morning. Then I cranked out the request Shredder Gauntlets, then I finished 3 swords from a paladin-inspired request. Then I made huge progress on the auto pistol. Tomorrow, like the past few days, I will get a minimum of 2 models done. That's what I average, every day for the last few days now. It's faster than I usually make models but I've never had such a big release party like this 30 package is.
One last thing,
I keep calling it a 30 pack or package or party or whatever my diseased mind wants to call it. In reality when it's done and will be released in combination with my re-vamped website, it won't be "pack" at all. I just call it a pack because all the models are contained with sub-folders inside of my Maya folder in my windows directory. When they're all done they will all be seperate download packages. As soon as I get a model done I take images of it, and export to maya [.mb] and to object [.obj]. Sometimes I need to export twice if the model has an animation-ready part like a magazine [ie the top magazine on the American 180 SMG is a seperate model]. So when all 30 models are done it'll be at least 60 files. 1 model = 1 exported format of .mb and 1 exported format of .obj in respective .rar folders. And if the gun model happens to have a magazine that means 1 more .rar with an .obj and a .mb for the magazine. Which means, basically, 1 model that I take an image of could in reality be 4 .rar packages. I'm not trying to say it's hard or make excuses, I just want to explain to you guys HOW I WORK.
Bed time.
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06-02-2010, 09:48 PM
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#321
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Update: web design is complete. Adding models and download links to it. Hope to get it done tomorrow. Happy how things are looking so far.
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07-18-2010, 12:42 AM
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#322
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Yeah so I'm still here!
err been picked up by a few mod teams so my time is more limited but I'm still taking requests
too see my most recent work check out the website, http://cahemdue.net
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08-10-2010, 02:25 AM
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#323
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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I've been super busy, moving away from FOOK. I'm working with a couple of mod teams from Moddb, trying to help folks out.
I'm still here for requests but this place looks pretty dead so I'm probably be deleting my bookmarks but it was a good time while I was here, sadly nothing ever "went anywhere" while I was here. I dunno why, maybe I didn't push hard enough.
Anyways if you need something, visit my website to contact me
http://cahemdue.net
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08-15-2010, 04:07 PM
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#324
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Wastelander
DemonTriplet is offline
Join Date: Dec 2009
Posts: 13
Rep Power: 2
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I looked through the entire thread and would like to say that you are an amazing Modler? Modeler? Yeah whatever, but your work is amazing, and you have an amazing amount of talent. I overused "amazing" didn't I?
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08-16-2010, 05:52 PM
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#325
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Treasury Inspector
Mr. Mister is offline
Join Date: Aug 2009
Location: In front of the screen
Posts: 1,675
Rep Power: 10
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It has been an honor to share a site with your talent; good luck!
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Originally Posted by n00b
I wanna sme awrd fr fndng bugz!
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And what are we supposed to do? Give you 100$, a blowjob and leave our girlfriend with all your asian rapist friends?
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