| Jiesen's FX and Textures More FX than you can throw a stick at! |
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12-11-2009, 01:03 AM
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#226
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FOOK - Lead VFX Artist
weijiesen is offline
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Quote:
Originally Posted by your evil twin
. . . Sometimes you have to do pretty weird things to the texture to take into account oddities in the UV map... 
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yeah its what i mean exactly. The way the UV map is you have to squish or stretch the texture or just do lots of little pieces to make ONE piece. .. ugh
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Any idea when it might be ready? If necessary I can release EWE without a plasma cannon and put it in afterwards in a version 1.1 patch. And since EWE actually uses the EVE esp file I expect that EWE users will be able to find the plasma cannon in the wasteland somewhere anyway... the only changes I need to make to EWE are to put it in levelled lists for some Enclave soldiers..
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I think you can choose the stats, and add the weapon actually. You can make "new weapon" for now and just do EVERYTHING you can except dont choose the model and dont "place" it in the game for now. Then you'll be all set for when i finish. The stats damage is up to you. And you can choose its weight based on the picture. but... I think this weapon is quite heavy. You know "boxing" right? middle-weight and heavy-weight, this plasma thrower has got to be a super-heavy-weight. If/when Plasma Thrower makes it into FOOK, there has got to be a strength requirement i think.
Quote:
Originally Posted by Mr. Mister
Awesome, Wei... only those rings not seeming enough round. But fookin awesome..
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Right, i have done the best i can for now. But... maybe to make those kind of final tweaks, i will finally have to call on Lord Inquisitor to round out my squarish parts. Or hexagon. Is that "Hexish parts" then? There is a pentagram too. So i guess a couple parts are too pentish. Can that be a word? it is now. But don't confuse "pentish" with "penthouse". Unless the penthouse actually IS pentish.
EDIT: Lord Inquisitor has helpedout on the Plasma Thrower. Its now more "roundish". Its looking quite professional now! Those rounded out pieces are key!
Had a chat with Cipscis about the projectile. Tossing some ideas around, I came to the conclusion that the width and length of the current Flamer projectile in FO3 is suitable for the plasma thrower as well. To save myself time and effort, I think i'll use FO3's flamer projectile as a basis, and then totally overhaul it to transform it to plasma. I'll replace ALL textures and particles with ones of my own. Now I know that "flame" doesnt quite behave the same as raw plasma would, however, that's the beauty of partices. I can change their angle, speed, growth, life, gravity, and such to make them behave less like flame, and more like energy. But at least with the flamer projectile as a basis for me to convert, it should cut my work time in half since im not starting from a scratch.
Last edited by weijiesen; 12-11-2009 at 02:57 AM.
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12-11-2009, 09:20 AM
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#227
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Megaton Citizen
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Cool!
Oh yeah I just remembered, there are a couple of things that EWE needs...
1) Classic gatling laser altered to look like it uses microfusion cells rather than electron charge packs. (Priority!) I suppose I can release EWE with it still looking like EC Packs, but given that it actually uses microfusion ammo it will look a little sloppy and/or some people might get confused when they go nuts firing the gatling laser and then discover they have no ammo for their other energy weapons...
2) Fallout 3 normal plasma rifle fixed so that the beam of green electricity stops while you reload or or unequip the weapon, like in the vanilla game. (That's a fix that should be in EVE! You can't let Bethesda's rubbishy vanilla model work better than yours!)
3) P94 plasma rifle fixed so that the beam of green electricity stops while you reload or unequip the weapon. (See above.)
4) An extra P94 plasma rifle model that uses its own skin, so I can reskin it to not have a circuit board on top while having A3-21's rifle still having the circuit board. (Not very important but would be cool. And don't worry about the normal map I can reskin that too.)
5) An extra classic gatling laser model that doesn't have the shark's teeth. (Not very important, would be cool.)
Quote:
Originally Posted by weijiesen
I think you can choose the stats, and add the weapon actually. You can make "new weapon" for now and just do EVERYTHING you can except dont choose the model and dont "place" it in the game for now. Then you'll be all set for when i finish. The stats damage is up to you. And you can choose its weight based on the picture. but... I think this weapon is quite heavy. You know "boxing" right? middle-weight and heavy-weight, this plasma thrower has got to be a super-heavy-weight. If/when Plasma Thrower makes it into FOOK, there has got to be a strength requirement i think.
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Well I might as well wait until the model is done before doing the stats and stuff. I won't really know how powerful or balanced I want it to be until I've got an actual gun to try out in-game.
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12-11-2009, 05:06 PM
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#228
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FOOK - Senior Game Designer
Shadowborn is offline
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Quote:
Originally Posted by your evil twin
Cool! 
Well I might as well wait until the model is done before doing the stats and stuff. I won't really know how powerful or balanced I want it to be until I've got an actual gun to try out in-game.
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Surely thats the only thing you can do without the model? Just change the stats of the flamer until it's doing as much damage as you'd like, and then when the time comes just sub in the Plasma Thrower model and projectile? As WJS said you can get an idea for its size from the photo, and then stats are always theoretical anyway, easily changeable at a later date, and in my opinion its relatively easy to have an idea for the balance before you actually get your hands on the weapon itself, in a sense. Plus it would save a lot of time after you get the model if its already placed in levelled lists and in the world, using say the flamer as a base model to get the average size. One thing I would suggest would be to make the DoT effect more powerful and the damage dealt as the projectile hits less, as at the moment the 'burning' damage from the flamer is miniscule and the majority comes from the flames licking them. Makes sense, but for a Plasma Weapon I'd imagine the flesh burning properties of the gas to do more damage, plus it would add a bit of variety.
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12-11-2009, 09:26 PM
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#229
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Megaton Citizen
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Well if I go adding to levelled lists and locations in the game already then my first release of EWE would also include an extra type of flamethrower that is called a plasma thrower for some reason and doesn't seem anything special except for doing a different amount of damage. I want EWE to be a polished release rather than having placeholder stuff in it.
Also, weijiesen is going to be putting the plasma thrower into EVE, and if I make my own version using the flamethrower model then my plasma thrower will have a different ID. I don't want a situation where there ends up being two different plasma throwers in the game with different IDs and different stats. Or a situation where someone uses EVE, finds a plasma thrower, thinks it is cool, and then installs EWE and their plasma thrower vanishes and they've now got to go and find the plasma thrower somewhere else.
And if weijiesen does new sound effects and pipboy icons and things then I'll also have to edit my flamethrower to have those sounds and icons and stuff.
Trust me, I had exactly this problem with the pulse pistol. Prior to weijiesen releasing the pulse pistol I put my own pulse pistol into the game... re-doing all the work I had done to use his pulse pistol with his sound effects and projectile and object effects were a pain in the arse, I realised it was simpler to just delete mine and re-do the levelled lists using his pulse pistol. Doing levelled lists only takes about five minutes when you already know exactly what you want to do.
Last edited by your evil twin; 12-12-2009 at 12:18 AM.
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12-12-2009, 12:21 AM
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#230
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FOOK - Lead VFX Artist
weijiesen is offline
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Quote:
Originally Posted by your evil twin
. . . and then installs EWE and their plasma thrower vanishes and they've now got to go and find the plasma thrower somewhere else.
And if weijiesen does new sound effects and pipboy icons and things then I'll also have to edit my flamethrower to have those sounds and icons and stuff.
It'll take me literally five minutes to add it to the levelled lists cause I already know which levelled lists I want to put it into.
Trust me, I had exactly this problem with the pulse pistol. . . .
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ah, gotcha. Well, with any luck i will finish before holiday. What i HOPE to do, is actually release EVE 096 a bit before Xmas. That way, its like my Xmas gift to all of you? Then I don't have to go out and buy lame gifts for all of your asses?
Hehehe, its the "thought" that counts, yeah?
Quote:
Originally Posted by your evil twin
1) Classic gatling laser altered to look like it uses microfusion cells rather than electron charge packs. (Priority!) I suppose I can release EWE with it still looking like EC Packs, but given that it actually uses microfusion ammo it will look a little sloppy and/or some people might get confused when they go nuts firing the gatling laser and then discover they have no ammo for their other energy weapons...
2) Fallout 3 normal plasma rifle fixed so that the beam of green electricity stops while you reload or or unequip the weapon, like in the vanilla game. (That's a fix that should be in EVE! You can't let Bethesda's rubbishy vanilla model work better than yours!)
3) P94 plasma rifle fixed so that the beam of green electricity stops while you reload or unequip the weapon. (See above.)
4) An extra P94 plasma rifle model that uses its own skin, so I can reskin it to not have a circuit board on top while having A3-21's rifle still having the circuit board. (Not very important but would be cool. And don't worry about the normal map I can reskin that too.)
5) An extra classic gatling laser model that doesn't have the shark's teeth. (Not very important, would be cool.)
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Thanks for reminding me. OK akshully those 5 things should be quick and easy to do. Perhaps tonight. We'll see. The woman knows im a better cook than her. So I often cook eleborate meals. and take out rubbish. and hoist in a new fridge. wonder how long until im asked to bleach the ceiling? hehe yep, im still wearing the "slave colar". Mine is a bit smaller than in FO3. . . (Because its not around my " neck"  . . .)
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12-12-2009, 05:48 AM
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#231
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Treasury Inspector
Mr. Mister is offline
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Add this to the list, Wei: Edit the name of the file in nexus to make it include thr acronym "EVE", since it's easely searchable.
And good luck.
Last edited by weijiesen; 12-15-2009 at 06:27 AM.
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12-12-2009, 09:55 PM
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#232
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Megaton Citizen
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Quote:
Originally Posted by weijiesen
hehe yep, im still wearing the "slave colar". Mine is a bit smaller than in FO3. . . (Because its not around my " neck"  . . .)
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Haha! Indeed, women have all the power. If you want action in the bedroom, gotta let them get their way...  And it isn't worth getting into trouble for the sake of a computer game mod.
The only really important one is making the gatling laser use microfusion cells, because that's one that will stop player confusion. When the player reloads a six-pack of microfusion cells into the gatling laser he should realise "oh shit this gun doesn't use EC Packs, I'm using up all my plasma rifle ammo!"
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12-12-2009, 11:56 PM
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#233
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FOOK - Lead VFX Artist
weijiesen is offline
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Quote:
Originally Posted by your evil twin
The only really important one is making the gatling laser use microfusion cells, because that's one that will stop player confusion. When the player reloads a six-pack of microfusion cells into the gatling laser he should realise "oh shit this gun doesn't use EC Packs, I'm using up all my plasma rifle ammo!"
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I finished that and the P95. I will upload to THIS POST with link a bit later today.
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12-13-2009, 08:18 AM
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#234
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Treasury Inspector
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Quote:
Originally Posted by weijiesen
I finished that and the P95. I will upload to THIS POST with link a bit later today.
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doitnowdoitnowdoitnowdoitnowdoitnowdoitnow...
Oh, and I've been thinking "In FOOK2, Gauss uses 2mm EC. Ok. But... Why I'm reloading MF?" So, who does it, please, it woukd be a bit more understanding if what is reloaded is a EC.
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12-13-2009, 09:50 PM
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#235
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Megaton Citizen
your evil twin is offline
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Yeah there's actually already a mod on Nexus which makes the Gauss Rifle reload electron charge packs. And weijesen's own Gauss DX mod made it so that it uses up electron charge ammo... except he didn't change the texture so it still LOOKED like microfusion cells.  And in the EVE Anchorage file it is just back to using microfusion cells again.
Weijesen, that's the next thing on your "things to do" list, lol. Fix EVE Anchorage so that the gauss rifle has all the features of the Gauss DX (proper damage in VATS even with explosion effect, powered by electron charge packs, etc etc). At the moment half of your cool gauss features are in Gauss DX and half of them are in EVE Anchorage. (EVE Anchorage has the better model and texture and it has the cool blood effects.)
Last edited by your evil twin; 12-13-2009 at 11:08 PM.
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12-14-2009, 04:03 AM
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#236
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FOOK - Lead VFX Artist
weijiesen is offline
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OK here is a bunch of fixes. Most of the ones on your list Evil Twin.
http://fookunity.com/fook_team/weiji...s_LG30_P95.rar
Changes:
LG30L.nif - Fixed the panel animation! (thanks to Flamebolt for teh catch).
LG30L02.nif - Uses the non-shark face texture. (texture is included; labled LG30L02.dds)
Plasmarifle.nif - electric and stuff is OFF when holstered! (reload still on, strange...)
P95.nif - Fixed the disappearing electric at front.
Copy(3)ofP95.nif - oops, dont use!
p95_02.nif - uses a different texture. You must create (textures\weapons\2handrifle\p9502.dds , p9502_n.dds, p95_g.dds) for it to work.
p95_02world.nif you must create the 3 textures above at 50% size to work. world model.
wazerwifleBETA3.nif - fixed the moving lens!
I'm going to fix many Normal Maps, and include the HKL30+WazerWifle fixes and upload an EVE patch soon.
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12-14-2009, 10:22 AM
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#237
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FOOK - Creative Director
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glad to see you're still doing & fixing stuff  I'd also like a good Gauss with a 2mmEC loader on the side (there's already a clip, but it dont look like ec2. FOOK has textures for 2mmEC clips !
off course, anything you patch or fix to EVE, will also be fixed in FOOK2
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12-14-2009, 03:58 PM
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#238
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FOOK - Lead VFX Artist
weijiesen is offline
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Quote:
Originally Posted by xporc
glad to see you're still doing & fixing stuff  I'd also like a good Gauss with a 2mmEC loader on the side (there's already a clip, but it dont look like ec2. FOOK has textures for 2mmEC clips !
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I always be doin "stuff"
But, about the 2mmEC, what u talkin about??? The "2mmEC clip" i jammed to the side of my gun is this ---> http://www.fallout3nexus.com/downloads/file.php?id=7859
Which as far as I know, is the same model / texture that FOOK uses 
Unless something has changed, i mean, i AM usually the last guy to find things out. (hold off from China jokes pls  )
anyway, BIG NEWS ALL!!! (no, im not gonna be a father just yet, other big news)
The texture for the Plasma Thrower is 100% finished! And it certainly surpasses all of my expections! Well then, now to tackle the projectile. (you can expect projectile to be finish MUCH quicker than the gun's texture). Screens coming soon
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12-14-2009, 05:10 PM
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#239
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Treasury Inspector
Mr. Mister is offline
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<Everything we need is all this included and upadated in FFOK2 1.1.
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12-14-2009, 05:24 PM
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#240
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FOOK - Creative Director
xporc is offline
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Oh ok sorry Wei, it seems I said something silly  I really wait for FOOK 1.1 + your last update to EVE. Will rocks.
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12-14-2009, 05:42 PM
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#241
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Treasury Inspector
Mr. Mister is offline
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Hey, Xporc, is the Shocksword deatth included in DIK? I want it...
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12-14-2009, 07:34 PM
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#242
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Megaton Citizen
your evil twin is offline
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Awesome weijiesen! Many thanks!
Gatling laser screen seems fixed now! Yay! And it uses microfusion ammo textures! Yay! And seperate version with no sharks teeth for gatling lasers other than vengeance! Yay!
Wazer Wifle scope... looks same as it always did, no animated scanlines.  Maybe you should get flamebolt to send you the file he fixed himself, hehehe.
(Just in case you missed flamebolt's message that he left after your comment... he said "well actually the source texture is in the correct file path it is the sizedstring in bsshadernolightingproperty that is pointing to the wrong place ie drive E  ect\ect\... sorry if i did not word it properly")
P95... yay no more disapearing electric! And seperate model so I can have both normal and unique versions of P95 in the game!
I was able to create the textures for the p9502 without any problems, they work fine, but what should I name the textures for the world model? I tried p9502go, p9502_go, p95go02, p95go_02, p9502_world, p95world_02... I'm running out of options here.
Normal plasma rifle... yay electricity disapears when holstered! But... you say it stays on when reloading, but that is only in third person view. In first person view the electricity vanishes when reloading. Though I'm pretty sure that in the original Fallout 3 plasma rifle and the "Plasma Rifle Awesomified" model the electricity vanished for a shorter amount of time (only when the microfusion cell was pulled out, and the moment it was put back in the electricity was active again). On your model the electricity is already gone when reloading starts and it only reappears as the gun is moved back into firing position..
Can't you just copy stuff from the vanilla plasma or "Plasma Rifle Awesomified"? Or put your glowing green rings onto the original Plasma Rifle Awesomeified model? As far as I know that's the only thing you changed on the plasma rifle.
(I have no skills at all, so apologies if when I say "can't you just do this" or "can't you just do that" I seem a bit rude... I know that I certainly can't "just do that" haha!)
Quote:
Originally Posted by weijiesen
I always be doin "stuff"
But, about the 2mmEC, what u talkin about??? The "2mmEC clip" i jammed to the side of my gun is this ---> http://www.fallout3nexus.com/downloads/file.php?id=7859
Which as far as I know, is the same model / texture that FOOK uses 
Unless something has changed, i mean, i AM usually the last guy to find things out. (hold off from China jokes pls  )
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Yeah he got a bit confused.  But I think what might have caused this confusion is Mr. Mister's comment, that does raise a good point...
Quote:
Originally Posted by Mr. Mister
doitnowdoitnowdoitnowdoitnowdoitnowdoitnow...
Oh, and I've been thinking "In FOOK2, Gauss uses 2mm EC. Ok. But... Why I'm reloading MF?" So, who does it, please, it woukd be a bit more understanding if what is reloaded is a EC.
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The gun has a 2mm EC ammo clip on the side, but the ammo that you actually reload into the gun is a microfusion cell. Which makes sense in normal Fallout 3 because it uses up your microfusion ammo, but in FOOK there is an extra ammo type, 2mm EC ammo, and the gauss rifle uses that instead.
He was saying it would make more sense if the model showed you reloading an Electron Charge Pack instead of a microfusion cell, because the EC in 2mmEC could mean Electron Charge. So 2mmEC could contain both 2mm bullets and an Electron Charge Pack. Perhaps a specially designed Electron Charge Pack that has a different voltage to the ones used by gatling lasers.
Last edited by your evil twin; 12-14-2009 at 11:08 PM.
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12-15-2009, 06:46 AM
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#243
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FOOK - Lead VFX Artist
weijiesen is offline
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Quote:
Originally Posted by your evil twin
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No prob. Things have slowed down for the moment. So i hauled ass to get things done.
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Gatling laser screen seems fixed now! Yay! And it uses microfusion ammo textures! Yay! And seperate version with no sharks teeth for gatling lasers other than vengeance! Yay!
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GREAT, because honestly it took me many hours to make that. I remember it clearly...
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Wazer Wifle scope... looks same as it always did, no animated scanlines.
(Just in case you missed flamebolt's message that he left after your comment... he said "well actually the source texture is in the correct file path it is the sizedstring in bsshadernolightingproperty that is pointing to the wrong place ie drive E ect\ect\... sorry if i did not word it properly")
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OK... ur right, i missed that  . I fixed it now. Here it is  . Should work just as well as Vengeance. http://fookunity.com/fook_team/weiji...wifleBETA3.rar
( To anyone reading this, DOWNLOAD that file above. Put it into your meshes/weapons/2handrifle folder!!!)
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I was able to create the textures for the p9502 without any problems, they work fine, but what should I name the textures for the world model? I tried p9502go, p9502_go, p95go02, p95go_02, p9502_world, p95world_02... I'm running out of options here.
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You ALMOST had it. Sorry i didnt mentio that one. Should be "p9502world.dds and p9502world_n.dds".
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Can't you just copy stuff from the vanilla plasma or "Plasma Rifle Awesomified"? Or put your glowing green rings onto the original Plasma Rifle Awesomeified model? As far as I know that's the only thing you changed on the plasma rifle.
(I have no skills at all, so apologies if when I say "can't you just do this" or "can't you just do that" I seem a bit rude... I know that I certainly can't "just do that" haha!)
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I tried that. Not sure whats up with it. I avoided using the "Awesomefied" plasma rifle, so that i would not have to ask permission. On his mod he stated the things he had done to create it, so i just started with a vanilla plasma rifle and did the same things exactly (almost...) as him. Except he drilled his holes better, the inside of his is 100% hollow, and seems his timer is better. Perhaps I can try to play with the timer again, but im VERY happy to hear that "not disappearing" is in 3rd person only!!! that's great news! I never actually looked at the electric in 1st person...
As for "can't you just...", well i wish it work like that, but as even people like Skree00 have told me, much of it is random. Kind of "guess and check". Nifskope is draconic, but its all we have because Bethsquash gave us GECK but didnt release their developer tools for nifs and things...
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He was saying it would make more sense if the model showed you reloading an Electron Charge Pack instead of a microfusion cell, because the EC in 2mmEC could mean Electron Charge. So 2mmEC could contain both 2mm bullets and an Electron Charge Pack. Perhaps a specially designed Electron Charge Pack that has a different voltage to the ones used by gatling lasers.
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yeah i see. the "EC" in 2mmEC prolly means Electron Charge. And the "clip" on the side is probably the tiny bullet/projectile (2mm). Or something... i dont know... I still need to attach a small battery to the hilt of the ShockSword to make it look wired to a power source. All in due time.
EDIT: Hey all! (you are so non-oberservant, you know that?)
Got an "Easter Egg" for you!
open the console ( ~ key) type in Player.additem 00074795 1
Equip and Enjoy!
EDIT: oh yeah, besides that cool "easter egg", here are some screenshots.
This one is random. Its a "fireball" I whipped up for PuceMoose's upcoming mod per request.

I'm aware the "Heavy Incineator" shoots fireballs...but i didnt know. I guess its prolly better than mine yeah? it is a lobber, like a short range "napalm mortar" right? i dont know.
And here it is, the final texture of the Plasma Thower!! Normal Maps too!
I was testing it out as a "Laser Gatling" until I get a good projectile.
oh one last thing, for anyone who likes "flamer" in FO3, here is a BETTER projectile.
Yes, that's right, I went ahead and upgraded the boring Flamer flame. Now its more flamey.
you'll see. just download this, chump. Don't forget to put it in data/meshes/projectiles
http://fookunity.com/fook_team/weiji...merflame01.nif
Last edited by weijiesen; 12-15-2009 at 05:27 PM.
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12-15-2009, 06:28 PM
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#244
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Treasury Inspector
Mr. Mister is offline
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Now, we have the name: PT900 Plasma Thrower"
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12-15-2009, 09:58 PM
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#245
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Wastelander
flamebolt is offline
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hey weijiesen i noticed that the new p95 mesh is missing the glass tube tristrips and that for some reason when you zoom in first person you can't see the animated electricity going through the chambers that you cut the holes in to see it move
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12-15-2009, 11:17 PM
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#246
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Megaton Citizen
your evil twin is offline
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Extreme awesomeness!
Yep the Wazer Wifle now has a working scope.
The standard Wattz 2000 is probably going to need that fix too.
As for the gatling laser... I no longer have white flashes on my gatling laser screen (yay!) but I want to make sure that it looks like how it is really supposed to look. It looks like the red lights and bars and graphs flicker every few seconds and sometimes move left and right. Is that correct? Just in case the Gatling Laser also needed some fix involving the "sizedstring in bsshadernolightingproperty". Whatever that is.
And as for madcat's Plasma Rifle Awesomefied... don't know why you are reluctant to ask permission to use his model, but it turns out you don't actually have to ask for permission anyway. In his mod description he wrote:
Quote:
USAGE:
Permission is not required, but credit would be appreciated... especially considering how many forehead veins bulged while vying with an uncooperative mesh exporter.
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He's happy as long as the readme credits him for the original work on the model. And I've seen other mods that feature his model.
I think most people have assumed that your plasma rifle is actually just madcat's plasma rifle awesomefied with extra stuff added, since everyone is familiar with his Plasma Rifle Awesomefied having similar see-through holes with electricity inside. And I can see that when you were first working on EVE you considered using his plasma rifle because you even posted a comment on the mod page showing off an early retexture of his awesomefied plasma rifle (with the eletricity switched off while holstered on the player's back).
I always assumed the rifle in EVE was originally his model, and that while adding your green rings you broke the thing that made the electricity switch off while reloading/holstered.
Rather than trying hard to make a plasma rifle that looks and behaves exactly like madcat's.... why not just actually use his model and add your pulsing green rings to it?
EVE already has lots of other models done by other people (Wattz laser pistols and rifles, the P95 plasma rifle, the classic gatling laser) so it seems a little weird to be determined to make the normal plasma rifle be entirely your own work. Especially when your intention is to make it look almost identical to someone else's model!
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12-16-2009, 03:39 AM
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#247
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FOOK - Lead VFX Artist
weijiesen is offline
Join Date: May 2009
Location: GD, China
Posts: 422
Rep Power: 5
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Quote:
Originally Posted by Mr. Mister
Now, we have the name: PT900 Plasma Thrower"
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"PT" = Plasma Thrower. I guess just to make it into an acronym and add a model number to it, its unofficially referred to as "PT900". You won't see that in the game. You'll only see that in the title of my photos, and a very small label I stamped on the side of a panel on the very backend.
Quote:
Originally Posted by flamebolt
hey weijiesen i noticed that the new p95 mesh is missing the glass tube tristrips and that for some reason when you zoom in first person you can't see the animated electricity going through the chambers that you cut the holes in to see it move
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I'll have to look into that. How to look at it? you are using TFC? or give it to a follower?
Quote:
Originally Posted by your evil twin
. . . It looks like the red lights and bars and graphs flicker every few seconds and sometimes move left and right. Is that correct? . . .
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Exactly.
Quote:
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And as for madcat's Plasma Rifle Awesomefied... don't know why you are reluctant to ask permission to use his model, but it turns out you don't actually have to ask for permission anyway.
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Meh, i suppose so. Already using many other models from other places. I might as well use his too and add my changes.
Quote:
I always assumed the rifle in EVE was originally his model, and that while adding your green rings you broke the thing that made the electricity switch off while reloading/holstered.
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errr... well those rings DO have a timer... perhaps you've actually got a point there, there IS a chance that by adding my timed rings, it messed up inner electricity
Anyone try out my "eater egg"? hehe
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12-16-2009, 12:31 PM
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#248
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FOOK - Lead VFX Artist
weijiesen is offline
Join Date: May 2009
Location: GD, China
Posts: 422
Rep Power: 5
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I hope i packaged it up well enough.
http://fookunity.com/fook_team/weiji...096/EVE096.rar
That is the current Plasma Thrower with .esp
in console ~ player.additem (01)035976 1
I just KNEW that making the projectile and impacts and plasma burn would be much easier and quicker than the gun's texture.
EDIT: great i just made a few more special touches on the PT900's model. Grab it here http://fookunity.com/fook_team/weiji...t900_model.rar and overwrite the meshes from the DL above with the meshes from this DL.
EDIT: Ok i just finished some collision issues with the mesh. I also finished the world/go model! There are some issues with it though, when you drop it, it always lands on its side and doesnt budge, but can be picked up. Once I work out all the probs with the world model, i'll re-upload. I forgot to include the sounds too.
Last edited by weijiesen; 12-16-2009 at 06:03 PM.
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12-16-2009, 01:41 PM
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#249
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Local Bad Cop
Kwikii1 is offline
Join Date: Apr 2009
Location: In a cardboard box, Pomiechowo
Posts: 1,036
Rep Power: 7
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Awsome awesomeness. This gun was worth waiting for it!
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12-16-2009, 02:15 PM
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#250
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Treasury Inspector
Mr. Mister is offline
Join Date: Aug 2009
Location: In front of the screen
Posts: 1,671
Rep Power: 10
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Quote:
Originally Posted by weijiesen
You won't see that in the game.
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I've noticed FOOK2 staff likes to add this to weapons, like the had done with vanilla plasma.
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