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Old 11-30-2009, 06:15 PM   #201
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Devil's Tongue.

(Happens to be the name for the flame tanks in Command & Conquer. And yep, it's an awesome name.)

Actually, I quite like simple name Plasma Thrower. Most plasma weapons in sci-fi tend to shoot energy bolts, so an actual plasma thrower is a rather rare concept. (Despite being the most realistic!)

It can have a name in the same way that the original Fallout flamer is called "A Flambe 450 model flamethrower, Varmiter variation", and Fallout 3 has the "Burnmaster". And the original Fallout combat shotgun is called the "City-Killer" and the laser rifle is the "Wattz 2000 Laser Rifle".

So in-game I'd call your new weapon the Devil's Tongue Plasma Thrower. Devil's Tongue is the model name, while plasma thrower explains what it actually is.

One thing I've noticed... in earlier versions of EVE I remember that if you got a non-lethal critical on a living enemy with a plasma weapon then they would suffer plasma burn damage and have green bubbles rising from them. In EWE I haven't seen that happen, and I'm not sure if that is because I've messed something up slightly in EWE, or if instead the problem is in the most recent version of EVE. (The non-critical section of EVE's plasma critical script only seems to mention blinding effects, and I'm pretty sure the plasma burn critical was something that could happen regardless of where you shot them.)
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Old 11-30-2009, 06:45 PM   #202
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Now you say it... I don't like sharing the name "Blindess" with Plasma. Plasmosys? (Yes, I know, non-related, but and?)
I've Found also "Gamma High Energy Plasma Thrower" at something called "The X Universe", but read this from Wikipedia: http://en.wikipedia.org/wiki/Plasma_rifle

At present, plasma rifles are merely theoretical, as currently they need more power than any handheld device could supply. If small portable fusion reactors are made (an extremely unlikely possibility in the near future), one potential source of weapons-grade plasma sources might be a direct tap on a fusion reactor, especially a dense plasma focus, since the natural yield of such a reactor is a hot high-speed plasma beam. Making real plasma weapons will need a major scientific breakthrough, as the concept of plasma-firing weapons is scientifically difficult, for various reasons:
-The technology to create plasma toroids and particle beams is presently far too bulky for anything man-portable. In such a high-performance design, the plasma would have to be stored and created in highly focused magnetic bottles, such as those used in NASA's VASIMR rocket: this design has been suggested as a potential weapon design for future real human-engineered plasma weapons. For simpler designs based on plasma cutting torches, a designer might be able to heat the plasma with an arcjet, if his power source is strong enough.
-Using current technology, if a plasma beam was fired in a planetary atmosphere, it would quickly be stopped by atmospheric resistance and would make a short hot flame like a blowtorch.
-The plasma shot out of a plasma rifle would tend to dissipate in the surrounding environment within about 50 centimeters from the gun, from thermal and/or electric pressure expansion, called blooming, unless:
-The magnetic confinement bottle is extended all the way to the target. Modifications to this bottle could make the plasma home in on its target.
-The plasma is somehow made self-sustaining over a much longer time period (as with ball lightning).
-The particles are fired fast enough to reach a target before blooming occurs. This is then a particle beam more than a plasma shot (at least as much as any technical definition for such weapons exists). This would work for use outside atmosphere (i.e. in a space vacuum), but within an atmosphere would merely cause a hotter short flame from more violent collision between the flying particles and the atmosphere.
-It might also be possible to generate a laser beam "tunnel". High-energy lasers ionize the air around the beam, heating the atmosphere and providing the plasma bolt with an easy passage to the target (see electrolaser).
-Another laser-assisted plasma weapon approach for use in atmosphere is possible if the laser is powerful enough to blast the air out of the way, but having the plasma particles reach the target before the newly-created vacuum channel collapses in on itself is a problem unless the weapon possesses sufficient power to either sustain the channel or the aforementioned "plasma particle beam" approach is used.
-It may also be possible to encase a bolt of plasma in a capsule of some material, possibly a polymer. This would allow the plasma to reach a medium distance before the capsule wears out. For an example see the Plasma Pistol from UFO: Alien Invasion.
-One common characteristic of plasma weaponry is its tendency to overheat, thus being sometimes impractical even within the context of science fiction. Two of the more well-known examples include the vulnerable cooling times for the plasma weapons in the Halo series, or the venting of built-up heat from powerful but unstable plasma weapons (capable of seriously injuring or killing its user) designed by the Imperium of Man in the Warhammer 40,000 universe.
-Another weakness present in some fictions is the tendency of the plasma blast to 'explode' the first time it touches anything, like a leaf, twig, or raindrop. This is the used to explain how a war in a forest environment with such powerful weapons can last more than a few seconds.
-A plasma round would glow very brightly due to blackbody radiation, leading to quick substantial energy loss. This might also represent a blinding hazard for the operator and bystanders. From basic maths, a 1 cm ball of plasma at 10,000°K would be equal to a 700 kW bulb. 1000°K would equate to a 70W bulb.
-Many materials already exist that are highly resistant to plasma, reinforced carbon-carbon used on the space shuttle's nose cone for example; or the ceramic inserts used in bulletproof vests.
With a railgun a 'plasma/particle thrower' similar to a long range natural gas flamethrower could possibly be made. Most railguns throw a trail of plasma (of the rail material and projectile material) out after or with the projectile: this is very short lived but extends over 3 to 30 feet. This is because of arcing of the rails and projectile. The plasma conducts and so is subject to the working force of all railguns (Lorentz force). The plasma thrower would use a rapid-fire small projectile and very thick rails spring/actuator mounted that move inwards with wear. A tungsten-aluminium-chromium alloy for both the rails and projectile would yield good results but the projectiles would have to be very small so they are fully disintegrated into the plasma.
See Shiva Star for an attempt to make a real plasma-firing space weapon.


Mmm... plasma have troubles with Crue Reality Republic... but we are in Happyland.
And, at the Railgun article, I saw this photo, commenting "... leaving a plume of plasma behind".

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Old 11-30-2009, 07:03 PM   #203
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I think either Devil's Tongue or Plasma Thrower would work, but not together. Too lengthy.
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Old 12-01-2009, 06:27 AM   #204
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Quote:
Originally Posted by Mr. Mister View Post
. . . . fired in a planetary atmosphere, it would quickly be stopped by atmospheric resistance and would make a short hot flame like a blowtorch.
Agreed, however... I do intend to make the Plasma Thrower's distance at least that of Fallout3's Flamethrowers'.

Quote:
And, at the Railgun article, I saw this photo, commenting "... leaving a plume of plasma behind".
Right, I've watched that video a few times. The Plasma Thrower's projectile will look MUCH like that "plume trail" in the pic, except it will be greenish. (to match the plasma projectile from the other guns)

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Originally Posted by Xanorak View Post
I think either Devil's Tongue or Plasma Thrower would work, but not together. Too lengthy.
Yeah, Plasma Thrower will probably be the weapon's name, and the unique version will be the Devil's Tongue. I think that would work well.

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Originally Posted by your evil twin View Post
It can have a name in the same way that the original Fallout flamer is called "A Flambe 450 model flamethrower, Varmiter variation", and Fallout 3 has the "Burnmaster". And the original Fallout combat shotgun is called the "City-Killer" and the laser rifle is the "Wattz 2000 Laser Rifle".

So in-game I'd call your new weapon the Devil's Tongue Plasma Thrower. Devil's Tongue is the model name, while plasma thrower explains what it actually is.
Yep, the "unique" version of this weapon would technically be called the "Devil's Tongue plasma thrower". And the regular ones you find are just Plasma Thrower.

Quote:
One thing I've noticed... in earlier versions of EVE I remember that if you got a non-lethal critical on a living enemy with a plasma weapon then they would suffer plasma burn damage and have green bubbles rising from them. In EWE I haven't seen that happen, and I'm not sure if that is because I've messed something up slightly in EWE, or if instead the problem is in the most recent version of EVE. (The non-critical section of EVE's plasma critical script only seems to mention blinding effects, and I'm pretty sure the plasma burn critical was something that could happen regardless of where you shot them.)
I discontinued the slight "bubble" visual effect a couple months ago when I had the idea/concept for the Plasma Thrower. I agree that a "plasma burn" would happen regardless of where they are shot (3 damage over 4 seconds or something...) but visually I decided to have very slight sparks/ashy things rise straight up. I believe that "non-lethal crit hit plasma burn damage with visual" STILL exists in EVE, but sans the bubbles. When I got the idea to make a "plasma thrower" that inflicts ACTUAL "plasma burn" effects, I wanted to perfect the plasma burn visual, before applying it to the non-lethal crit hit effects. Once I've gotten the Plasma Thrower's actor effect of Plasma burn created, I'll go back and apply the same visual to those non-lethal crit hit effects you were talking about.
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Old 12-02-2009, 11:14 AM   #205
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Just Devil's Tongue is fine, no need to add the plasma thrower to it. Sounds great
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Old 12-02-2009, 01:53 PM   #206
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To lazy to translate everithing...

El cañón, el cual está en desarrollo para carros de combate, funcionaría con una potentísima bobina magnética, que impulsaría la munición. Ésta alcanzaría velocidades ultrasónicas. El rozamiento del aire a grandes velocidades provocaría un gran calentamiento del disparo, con temperaturas prácticamente solares (lo cual no es imposible, si nos fijamos en las antiguas "bombas termita" utilizadas en la 2ª Guerra Mundial, que alcanzaban temperaturas atómicas capaces de fundir todo tipo de metales). El resultado, un disparo "láser" desde el punto de vista de la física, que se podría traducir como un chorro de acero fundido disparado a velocidades superiores a los 1900 m/s. Un arma mortífera capaz de atravesar casi cualquier blindaje.[cita requerida] El cañón Gauss aún está en desarrollo, y sólo se han probado prototipos en laboratorio, debido a la gran inestabilidad del artilugio.

The part of the military application of the About the Gauss Rifle in Spanish (the artcle is better than in English), mostly it says air resistance at this speed whould be nearly solar, with ultrasonic speeds. It means the result will be a "laser" from the Physics point of view, that could be translated as a (jet? translate "chorro") of molten steel shooted at speeds superiors to 1900 m/s. Some unestability, but lab prototypes have been proved.

And I've asked Cahemude to model this: The XL 808 Hydro Plasmatic Rifle (Obviously, you can change its colour to green and its role to a Ion Weap): the magazine (under the rifle) has the same form than a MF or an EC...

And I would like a quench gun...

Last edited by Mr. Mister; 12-02-2009 at 05:14 PM. Reason: Removed incredibly pleasant "molerats with Deathclaw" sex images
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Old 12-02-2009, 04:46 PM   #207
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Mr. Mister:

That would indeed be a sweet gun, or at least the model appeals. Well, railguns would be a sweet addition to any modern arsenal, but their durability and stablities is still a large "?".

Wei:

I see, so there is going to be a unique for plasma thrower....how sweet. i don't really think I would ever understand the amount of effort you are putting into this weapon, but oh boy is it going to be one great weapon...everything about it is new...
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Old 12-02-2009, 05:32 PM   #208
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Quote:
Originally Posted by waileukwu View Post
Mr. Mister:

Well, railguns would be a sweet addition to any modern arsenal, but their durability and stablities is still a large "?".
I haven't requested any railgun... I've only requested a quench gun (it's right?), the blackish is from the thrower.
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Old 12-03-2009, 01:00 AM   #209
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Hah, cool, the XL 808 Hydro Plasmatic Rifle is from Serious Sam 2 isn't it.

Quote:
Originally Posted by Xanorak View Post
Just Devil's Tongue is fine, no need to add the plasma thrower to it. Sounds great
Yeah I agree, if the plasma thrower is going to have a unique version, then that sounds right, the standard ones are just called Plasma Thrower and the unique one is called the Devil's Tongue, doesn't need to have Plasma Thrower written afterwards if it is a unique.

Quote:
Originally Posted by Mr. Mister View Post
I haven't requested any railgun... I've only requested a quench gun (it's right?), the blackish is from the thrower.
I have no idea what a quench gun is, so I don't think you got the translation quite right. In english "quench" means "to satisfy"... you quench your thirst by drinking water.
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Old 12-03-2009, 10:47 AM   #210
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Quote:
Originally Posted by waileukwu View Post
.... i don't really think I would ever understand the amount of effort you are putting into this weapon, but oh boy is it going to be one great weapon...everything about it is new...
Its in my DNA to be like this. I get bored easily if not challenged often. My mind is more "spongy" than most people's. I strive to absorb as much knowledge as I can. I started modding in March 2009. Prior to that I knew nothing of the mods, just to unzip and install them. Usually when I work on something, I have something as a "basis" for the work. But in the last couple months, people like Cahemdue, SKREE, Lord Inquisitor, and Svartberg have inspired me and encouraged me to take on modeling. Learning to do UV Mapping was quite difficult. So I also thought I could get the better understanding about UV mapping if I knew more about the modeling process in a general.
Of course there are other FO3 weapons and objects used as reference for this gun, but at least I've constructed this in 3DsMax/Blender and the UV. Puting classic weapons in EVE such as WATTZ and things are fine, but most people have seen them before, and the classic weapons use pretty standard projectiles and such. As the founder of EVE, i'm always looking for way to keep the EVE as a "fresh" mod. Wanting fresh content and things always. Pulse Pistol was a good beginning. That weapon is very unique and adds the "fresh" feel im looking for. I am pleased with Pulse weapon so far. But I must go back to finish this Big Gun for Plasma before continueing on Pulse weapons. My work load seems to be easing up, so some updates to EVE and EVE Anchorage will come shortly i would expect.
When I finish the Plasma Thrower, I will have learned so much and gained the experience of doing the weapon fully from scratch. It is so pleasing as satisfaction of self to complete this project. THat is is the reason to try and understand putting this effort to it. The texture is the hardest part this time, especially because its my model, and i suck at model and UV But i can say the texture is at least 50% finish i think.
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Old 12-03-2009, 06:06 PM   #211
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Wow, you learned so much stuff in a few months? I'll never be that good ...
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Old 12-03-2009, 06:34 PM   #212
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Quote:
Originally Posted by your evil twin View Post
I have no idea what a quench gun is, so I don't think you got the translation quite right. In english "quench" means "to satisfy"... you quench your thirst by drinking water.
It's not strange you don't know what a quench gun is, even if the translation is right (it is).
Basically, I've read in Wiki Spanish it's a type of Gauss gun (aka Coilgun) that uses Superconduction. Here something else from somewhere else:
Quote:
The Superconducting Quench Gun

By successively quenching a line of adjacent coaxial superconducting coils forming a gun barrel, it is possible to generate a wave of magnetic field gradient travelling at any desired speed. A travelling superconducting coil can be made to ride this wave like a surfboard. The device in fact represents a mass driver or linear synchronous motor in which the propulsion energy is stored directly in the drive coils.
And here from English wiki:
Quote:
A superconductor coilgun called a quench gun could be created by successively quenching a line of adjacent coaxial superconducting electromagnetic coils forming a gun barrel, generating a wave of magnetic field gradient traveling at any desired speed. A traveling superconducting coil might be made to ride this wave like a surfboard. The device would be a mass driver or linear synchronous motor with the propulsion energy stored directly in the drive coils.[1]
It's on the Gauss Gun Article, so I think it can really be the name of a Gauss Unique.

And, Wei, I'd like you to remark you were right with your gauss projectile:
Quote:
The part of the military application of the About the Gauss Rifle in Spanish (the artcle is better than in English), mostly it says air resistance at this speed whould be nearly solar, with ultrasonic speeds. It means the result will be a "laser" from the Physics point of view, that could be translated as a (jet? translate "chorro") of molten steel shooted at speeds superiors to 1900 m/s. Some unestability, but lab prototypes have been proved.
And, now I remember, there's also another way of doing am charge-weap: my previous idea (the single-shot minigun), and the Mesmetron (possibly hardcoded).
EDIT: Remember, Wei: If FOOK2 RC 1.1 will mean starting a new game (or, like manyfookers, instyalling Fallout and starting), it would be sweet if you release some Vault DX for enhancing everyone's Vault experience.
EDITEEDIT: Hurray! I'm a regular!
EDITEDITEDITEDETIDDITE... or else: WTF? Now I'm not?

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Old 12-08-2009, 01:53 PM   #213
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Wei Jie Sen... Wei Jie sen...
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Old 12-08-2009, 02:38 PM   #214
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Patiance...i think Wei has release some of his stuff on nexus so he is still active...and Your Evil Twin, how is EWE going?
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Old 12-08-2009, 06:16 PM   #215
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EWE is going very well! It's very very very nearly finished. In fact I think it probably is finished, but I'm waiting to hear back from Saiden Storm as to whether he will allow me to release a Stormfront Studios Presents compatibility patch, and also I've got to write a proper readme and stuff. And it would be cool to have the new Plasma Thrower in it too.

The version of EWE I released a page or two back on this forum is essentially the finished version so feel free to download and play that, it's pretty much 99% what the finished product will be.

EDIT: How the hell did I completely miss the existance of the mod "Imma Firin Ma Lazor"?! Pretty cool mod. I think I'm gonna have to do a compatability patch!

Last edited by your evil twin; 12-08-2009 at 06:28 PM.
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Old 12-08-2009, 07:26 PM   #216
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Quote:
Originally Posted by your evil twin View Post
EWE is going very well! It's very very very nearly finished. In fact I think it probably is finished, but I'm waiting to hear back from Saiden Storm as to whether he will allow me to release a Stormfront Studios Presents compatibility patch, and also I've got to write a proper readme and stuff. And it would be cool to have the new Plasma Thrower in it too.

The version of EWE I released a page or two back on this forum is essentially the finished version so feel free to download and play that, it's pretty much 99% what the finished product will be.

EDIT: How the hell did I completely miss the existance of the mod "Imma Firin Ma Lazor"?! Pretty cool mod. I think I'm gonna have to do a compatability patch!
You better make a patch for the amazingness that is "Imma Firin Ma Lazor"!
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Old 12-09-2009, 07:08 AM   #217
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. . . but I'm waiting to hear back from Saiden Storm as to whether he will allow me to release a Stormfront Studios Presents compatibility patch, . . .
Don't hold your breath. . .
(do the readme in the meantime.) ReadMe Generator is awesome. Add a touch of the humor to the readme too.
Ppl dont like reading readme. I blame American Apathy. But ive started a reputation of having an interesting and some humor in the readme, so I think my readme's actually get READ sometimes.

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You better make a patch for the amazingness that is "Imma Firin Ma Lazor"!
Well, to help you out with that, have summa this! (Imma firing mah hi rez lazor).
Of course i myself have had totally checked out that "imma firin" mod. And as a show of good faith, i offered up a pack of high resolution (and smoothed out, unpixelated) textures for that mod. However... due to the "unstable" relationship between Drag0nTamer and myself, my good faith offere was blown to Atom.

Anyway, the Plasma Thrower texture is nearly complete. I don't have any recent pic yet (up to 80%) but i STILL believe that the projectile will be easier than the texture. . . i think...maybe.. perhaps... possibly.
LaserMan reminded me, the NEXT order of business after the Plasma Thrower has got to be finishing the Classic Fallout Flamer i started!
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Old 12-09-2009, 04:26 PM   #218
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Quote:
Originally Posted by your evil twin View Post
EDIT: How the hell did I completely miss the existance of the mod "Imma Firin Ma Lazor"?! Pretty cool mod. I think I'm gonna have to do a compatability patch!
Well, I do still prefer the Groovatron's beam... And it's is "Imma Firin Mah Lazor"! I've got crazy searching this...
After all and althoug blue light has more energy than blue, a truelly operative laser should wotk in an invisible frequence.
And those StormStudios... well they are well made, but ehat you want to make me tell you... (badly translated expression, lol)

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Old 12-09-2009, 09:11 PM   #219
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Hey weijiesen and your evil twin. I am helping TheCastle with his overhaul mod FO3A (http://www.fallout3nexus.com/downloads/file.php?id=8964), and was wondering if We could have permission to integrate or add compatibility for EVE/EWE?
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Old 12-09-2009, 11:57 PM   #220
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Quote:
Originally Posted by weijiesen View Post
Don't hold your breath. . .
He said yes!

So EWE will be released including a Stormfront Studios Presents compatability esp file.

If you have Stormfront Studios Presents installed then when one of EVE's disintergration or gooification deaths occurs the body will be a skeleton while disintergrating/goofying, and the ash piles/goo piles will slowly shrink and vanish after a while, solving the everlasting ash pile problem. (Except for the black ash piles left by pulse weapons. Those will last forever.) Also, lasers will NEVER completely disintergrate a person, the most they can do is reduce them to half a skeleton. (Of course animals and mutants get disintergrated simply due to there not being a skeleton for them.) And pulse weapons have additional critical deaths that make the victim glow purple, become a skeleton, and disintergrate into ash.

Also, in the case of the laser death that makes them burst into flames and become a charred corpse, I think I'll replace the flames with the flame effects from Saiden Storm's mod.

Note that the normal version of EWE will still be awesome (as awesome as EVE!) but combining it with Saiden Storm's mod will result in ultimate awesomeness.

Quote:
(do the readme in the meantime.) ReadMe Generator is awesome. Add a touch of the humor to the readme too.
Ppl dont like reading readme. I blame American Apathy. But ive started a reputation of having an interesting and some humor in the readme, so I think my readme's actually get READ sometimes.
Yep your readmes are awesome.
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Old 12-10-2009, 03:14 PM   #221
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Now isn't that hte greatest news of all, awesome effects plus destroyable skeletons....energy weapons are really stepping up. Well, thanks, wei, for the good looking, "suppressed" laser weapons. Now...some one fixed that long long long lists of weapons used by BoS and Enclave....imagine the workload....
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Old 12-10-2009, 04:17 PM   #222
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Won't be long now. Just a bit of the frame and the final 10% of the backend. Significant portions of the texture were completed today. Difficult areas that suffered from my poor UV map haha. But good photoshop tweaks can overcome ANY terrible UV map imo.
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EVE - Energy Visuals Enhanced
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Old 12-10-2009, 05:25 PM   #223
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Quote:
Originally Posted by weijiesen View Post
But good photoshop tweaks can overcome ANY terrible UV map imo.
Hah yeah I don't know how to any UV map stuff or modelling, but for years I've been making custom model textures for all kinds of games. (I did some pretty cool reskins of weapons and soldiers in Half-Life 1!) Sometimes you have to do pretty weird things to the texture to take into account oddities in the UV map...

Plasma cannon is looking AWESOME.

Any idea when it might be ready? If necessary I can release EWE without a plasma cannon and put it in afterwards in a version 1.1 patch. And since EWE actually uses the EVE esp file I expect that EWE users will be able to find the plasma cannon in the wasteland somewhere anyway... the only changes I need to make to EWE are to put it in levelled lists for some Enclave soldiers.

It'll be very rare weapon used by some soldiers wearing Tesla Armor, and if you have Broken Steel then 1 in 3 Hellfire Troopers will have the Plasma Cannon instead of the Heavy Incinerator.

I really need a script that will allow it to be affected by both Big Guns and Energy Weapons skill... we've ended up with more "energy big guns" than normal big guns! (Big Guns are minigun, flamer and missile launcher... while Energy Weapons include Tesla Cannon, Gatling Laser, Laser Autocannon, and Plasma Thrower!) I'm thinking put them in Big Guns category for purposes of accuracy, but lower the damage, and then have a script that makes energy weapons skill give a damage boost.

Last edited by your evil twin; 12-10-2009 at 05:32 PM.
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Old 12-10-2009, 06:10 PM   #224
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Awesome, Wei... only those rings not seeming enough round. But fookin awesome.

And Evil, I don't know anything about scripting, but I think, if the game engine letsyou to do it, it would be easier if those energy big guns are not GECK based neither in energy nor in big guns skill.. Starting from this base, I think you will be able to do a sucsefull script.
And, altough I can recognise a lot of work on Storm's, I think they are not EVElore friendly.
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Old 12-10-2009, 11:46 PM   #225
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Quote:
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Yeah, Plasma Thrower will probably be the weapon's name, and the unique version will be the Devil's Tongue. I think that would work well...
Agreed, still perhaps lacks a bit of colour, for such a great weapon, doesn't it. I was thinking about adding the name of the greek god of fire and armory, Hephaestus, as in, for an example, Hephaestus Plama Thrower Model 3. A simple name can give a feeling of an interesting back story, can't it?

Just my ...
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