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08-08-2009, 08:55 PM
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#1
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Request a model and I'll make it
As long as it's not crazy complicated or super high poly I can work with you and I WANT TO WORK WITH YOU.
Use me... please.
Check out my signature image link to the models I've made so far for F.O.O.K.
I've made:
brass knuckles
pistols
combat knives
tables
chairs
shelves
cups/glasses
cultlery/dishes
t-rex dinosaur
working on:
dishware
cutlery
swords
pots
pans
kitchen appliances
I am working on a website to display my models, that will be up soon.
Thank you!
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08-08-2009, 09:12 PM
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#2
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FOOKUNITY - Community Manager
LePropugnator is offline
Join Date: Apr 2009
Location: Texas, USA
Posts: 371
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Interesting. I'll pin this topic for a while if you stay true to your word. Actually, I might need a few models for a quest mod I'm helping to work on soon, though I might be able to get away using existing models. I'll contact you if I do need one.
__________________
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.
-George Bernard Shaw, Man and Superman (1903) "Maxims for Revolutionists"
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08-08-2009, 11:47 PM
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#3
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Megaton Settler
Gafgar Adolis is offline
Join Date: Aug 2009
Location: Texas
Posts: 64
Rep Power: 3
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I've got a large number of models I need to make for True Enclave, but most important is the Advanced Power Armor Mk III.
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08-09-2009, 01:22 AM
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#4
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Wastelander
Attentater5 is offline
Join Date: Apr 2009
Posts: 19
Rep Power: 3
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Wow, it's almost like you read my mind!
I have a few models needed for the 500 Rads Bar. I'll get back to you soon
EDIT: I assume you texture the models, too?
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Crimson's femina canis.
Last edited by Attentater5; 08-09-2009 at 02:11 AM.
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08-09-2009, 05:37 AM
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#5
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FOOK - BanHammer
atikabubu is offline
Join Date: Apr 2009
Location: The ever so, godforsaken hellhole Kłębowiec, Poland
Posts: 967
Rep Power: 32
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__________________

In Soviet Russia, the users moderate you!
The ADD KARMA  post option doesn't bite!
In Soviet Russia, the signature makes you!
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08-09-2009, 09:56 AM
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#6
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FOOK - Lead VFX Artist
weijiesen is offline
Join Date: May 2009
Location: GD, China
Posts: 415
Rep Power: 5
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 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
'nuff said
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08-09-2009, 10:04 AM
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#7
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FOOK - BanHammer
atikabubu is offline
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Wat duh?!
__________________

In Soviet Russia, the users moderate you!
The ADD KARMA  post option doesn't bite!
In Soviet Russia, the signature makes you!
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08-09-2009, 03:20 PM
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#8
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Quote:
Originally Posted by Gafgar Adolis
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I hope this doesn't fall under the "HighPoly and VeryComplicated" catagory. Do you want it to be fully animation-friendly, or just a static model? Static would be much easier to do but it's your project so tell me.
Quote:
Originally Posted by Attentater5
Wow, it's almost like you read my mind!
I have a few models needed for the 500 Rads Bar. I'll get back to you soon 
EDIT: I assume you texture the models, too?
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I do not texture, sorry.
Quote:
Originally Posted by atikabubu
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That looks like the easiest thing to make. I'll get started on this right now. I'll try to find better references.
Quote:
Originally Posted by weijiesen
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
'nuff said
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Cool stuff. Again, looks easy. I'll put these on my to-do list.
My main goal is to make models. But not necessarily to get bogged down with highpoly and very complicated models. Not that those are bad models but it's a bit beyond my capabilities at the moment. I could probably do the MKIII suit and have separate models for legs, feet and head but it would probably take me till Halloween to get done and in that space of time I could get the rocket launcher done and those 3 weapon models so in my mind 4 is better than one.
But please keep posting things you want done. And keep taking a look in my signature thread of models I've made/donated to FOOK. If you want any of those, just PM and ask nicely.
Thank you for responding to my thread.
Last edited by cahemdue; 08-09-2009 at 03:25 PM.
Reason: 4 not 3 lol
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08-09-2009, 06:40 PM
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#9
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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08-09-2009, 07:14 PM
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#10
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Local Bad Cop
Kwikii1 is offline
Join Date: Apr 2009
Location: In a cardboard box, Pomiechowo
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Look at FPS Banana, this site is like a gold mine!
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08-09-2009, 08:30 PM
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#11
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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What do you mean about FPSB?
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08-09-2009, 09:03 PM
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#12
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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08-09-2009, 10:33 PM
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#13
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Megaton Settler
Gafgar Adolis is offline
Join Date: Aug 2009
Location: Texas
Posts: 64
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Quote:
Originally Posted by cahemdue
I hope this doesn't fall under the "HighPoly and VeryComplicated" catagory. Do you want it to be fully animation-friendly, or just a static model? Static would be much easier to do but it's your project so tell me.
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Eventually it'll be a fully integrated armor, but for now a static mesh of it on display/in an incomplete state will do. Just something for the initial release.
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08-09-2009, 11:03 PM
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#14
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FOOK - Progenitor
HugePinball is offline
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Urban Avenger Urban Avenger
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Quote:
Originally Posted by cahemdue
Quote:
Originally Posted by weijiesen
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
'nuff said
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Cool stuff. Again, looks easy. I'll put these on my to-do list.
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Holy crap! If you do those I'll give you a kidney! Those are the coolest looking weapons I've seen since... forever.
That rocket launcher you whipped up is fantastic. Now all we need is someone equally good at normal mapping and texturing to give your meshes the look that they deserve.
Your work output so far is amazing! If you keep up with half of these requests, we could have some really cool things in FO3. Snowcone is already working on some models for FOOK2, but when I have a chance I'll post a thread with some various new model requests I have, and you or anyone else can pick them up as desired.
Keep it up, dude!
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Fookers |
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08-10-2009, 03:00 PM
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#15
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Vault 101 Resident
Shawker is offline
Join Date: Jun 2009
Location: In the Wastes
Posts: 28
Rep Power: 3
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Fookers
Can someone either make me a Glock that is a laser pistol and one as a plasma pistol and name them Glock L99 and Glock P00 that would be great. Or if someone can give me the basic glock and teach me how to mod. You have to be patient with me I can build a computer but cant program.
Thanks
Shawker
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08-10-2009, 04:01 PM
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#16
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Starting to work on those three guns. Do that last one first, looks like the hardest one to do. I always do the hardest thing first get it out of the way and potentially learn the most.
If I get that one done today, which I probably will, I'll get your "laser Glock" done too, or atleast very far along with it.
I've got plenty of Glock references, this should be easy. One thing you can never have too many are are references! I've got over 3 gigs in pictures. I find weapon cleaning videos [field strips] are also very helpful for learning the ins and outs of weapons.
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08-10-2009, 05:03 PM
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#17
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Wastelander
shihan is offline
Join Date: Aug 2009
Posts: 18
Rep Power: 3
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Hey Cahemdue,
nice work you do, very nice! You're a natural!
If there is any space left in your schedule, would you be tempted by this baby?
It's a fictional Heckler & Koch assault rifle, tagged G38. Done by a very talented artist at deviantart.com:
http://biometal79.deviantart.com/art...art-2-48803842
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08-10-2009, 06:00 PM
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#18
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FOOK - Lead VFX Artist
weijiesen is offline
Join Date: May 2009
Location: GD, China
Posts: 415
Rep Power: 5
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Quote:
Originally Posted by Shawker
Can someone either make me a Glock that is a laser pistol and one as a plasma pistol and name them Glock L99 and Glock P00 that would be great. Or if someone can give me the basic glock and teach me how to mod. You have to be patient with me I can build a computer but cant program.
Thanks
Shawker
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Glock 86 Plasma Pistol has already been made.
Yeah Cahem, I think that 3rd gun in the pic, the raygun would be most difficult. Maybe i'm getting ahead of myself but i've already made some shaders and impacts for those 3 guns  hehehe
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08-10-2009, 07:40 PM
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#19
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Vault 101 Resident
Shawker is offline
Join Date: Jun 2009
Location: In the Wastes
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Jiesen,
do you have a link for it or is it going to be in Fook (2) the sequel?
Thanks
Shawker
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08-10-2009, 08:23 PM
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#20
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Local Bad Cop
Kwikii1 is offline
Join Date: Apr 2009
Location: In a cardboard box, Pomiechowo
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Quote:
Originally Posted by Shawker
Jiesen,
do you have a link for it or is it going to be in Fook (2) the sequel?
Thanks
Shawker
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You mean that Glock Plasma pistol? Yes it's going to be in FOOKv2 and it's also at nexus:
http://www.fallout3nexus.com/downloads/file.php?id=8156
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08-10-2009, 08:41 PM
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#21
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
Rep Power: 6
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Quote:
Originally Posted by shihan
Hey Cahemdue,
nice work you do, very nice! You're a natural!
If there is any space left in your schedule, would you be tempted by this baby?
It's a fictional Heckler & Koch assault rifle, tagged G38. Done by a very talented artist at deviantart.com:
http://biometal79.deviantart.com/art...art-2-48803842
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Thank you for the compliment.
Looks easy enough. Not as many curves as this big ray gun thing I'm nearly done with. The ref is very detailed, a good find.
Which reminds me, to the guy that wanted the MKIII power armor, find a better reference image for me. It's hard to tell where arms end and the torso begins, etc. Just as a rule of thumb, the more specific you can be with your request joined with images of high resolution and/or detail the faster I can work on it if I choose to. Think of it this way, the better I can visualize the completed model, the faster it will get done instead of me staring at the image and wondering "where do I go from here?"
Quote:
Originally Posted by weijiesen
Glock 86 Plasma Pistol has already been made.
Yeah Cahem, I think that 3rd gun in the pic, the raygun would be most difficult. Maybe i'm getting ahead of myself but i've already made some shaders and impacts for those 3 guns  hehehe
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No sweat.
#3, the ray gun thingy is 95% done already. Modeled for 4 hours on this beasty. Was a hard start but the other two will be super easy compared to this one.
Pics soon!
After pics come up for it, I plan on continuing to work on it a bit, make my own version of it, my interpretation of it. I'm adding a scope, scooping out the top of the gun, foregrip on some rails, etc. Bring it into the 22nd century bascially.
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08-10-2009, 09:45 PM
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#23
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
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08-11-2009, 02:08 AM
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#24
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FOOK - Creative Director
xporc is online now
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That's ... Interesting. Very. Do want.
To quote Huge when he saw this ... holy fooking crap!!!
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08-11-2009, 02:16 AM
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#25
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FOOKUNITY - 3D Artist
cahemdue is offline
Join Date: Apr 2009
Location: Wisconsin
Posts: 602
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It's cool because I save a new file each time I make a big change to the model progress, ie
Gun1-1
Gun1-2
Gun1-3... etc
So at a high level before I merge a ton of geometry I can go back to the gun and turn it into something else. Like the base gun model can be taken and gone in a different direction instead of having me start all over again.
Going to work on some environmental stuff now... got inspired recently.
Thanks for all the support guys!
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